Exploring Semantics and Significance of Goku in Virtual Worlds
Virtual worlds enabled a spatially unconstrained collaboration to investigate contemporary interpretations of Goku in a variety of settings conducive to wide-ranging and specific contextual thought.
Virtual Worlds: Goku Paper
Stimulus symbology derived from the above visual and conceptual domains provided a starting point for students to explore the impact and trajectory of Goku in each context. Virtual world learning zones, including those shown at top and topic-specific 'touchstone' areas, were used to explore these popular contexts for Goku.



International Journal of Something , ISSN: XXXX-XXXX

Vol. X, Issue X, pp: (1-4), Month-2021

Virtually Goku: Exploring Semantic Significance of Goku in 3D Worlds

S.O. Meone1, D.J. Weaver2 , A.N. Other3

1University of X 2SymbolSpin.com 3University of Y


Abstract: A popular goku module -[name of module]- is reimagined for use in virtual worlds, refining and enhancing both linear and non-linear learning and supporting [discipline related goals]...

Keywords: Virtual environment; Virtual reality; Augmented reality; Mixed reality; Social practice, IVAs, Serious games, Immersive virtual environments, Learning assessment, Education, Simulation, Competency-oriented training, Virtual worlds, Games, MUVE, MMOG, Goku...

What's Behind Goku?   Default created Symbols at:   SymbolSpin.com/wp/Goku

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Mobile Stories For Goku Symbol and Meaning Exploration
In order to provide efficient entry points for wide-ranging consideration of the meaning and impact of goku, default 'stories', essentially slideshows optimised for use on mobile devices, were constructed. Students selected any symbol or visual category as commencement for discovery of related concepts in the symbolic domain, choosing associated imagery and logging thought processes.







Two types of web story; entry points for exploring Goku symbology and significance. Optimised for mobile devices...


Goku Symbols Story




Goku Symbol Ideas Story

Stream Fit

Within the Four Rivers project flow this focus constitutes Part 2: Virtual Worlds, building upon the work of Part 1: Semiotics. Part 3: Framing and Part 4: AI further consolidate detailed thinking around the topic of goku, traversing analysis, synthesis, thesis and praxis and forming a robust launch pad for consideration of the future of goku as a discipline.